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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  3. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Virtual reality is being applied to a wide range of medical areas, including medical education, training, surgery and diagnostic assistance for heath staff. For patients it is a good way of using it for their rehabilitation and training. [12] VR began to appear in rehabilitation in the 2000s.

  4. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many users who can create a personal avatar, [2] and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. [3] [4] These avatars can be textual, [5] graphical ...

  6. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    t. e. A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers . The video game industry made early attempts at VR in the 1980s, most notably with Mattel 's ...

  7. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality ( AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...

  8. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    Sensorama. The Sensorama, from U.S. Patent #3050870. The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. This technology, which was introduced in 1962 by Morton Heilig, is considered one of the earliest virtual reality (VR) systems. [1]

  9. Virtual reality in fiction - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_fiction

    Fiction. Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à ...