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  2. Koobits - Wikipedia

    en.wikipedia.org/wiki/Koobits

    KooBits (stylised as KooBits with capitalised K and B) designs and builds digital products for children and educators. KooBits was founded in 2016 by current CEO Stanley, with Professor Sam Ge Shuzhi and Dr Chen Xiangdong. [1] The trio saw an opportunity in the rapid growth of the ebook industry and decided to focus on creating software for ...

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  5. Digital inclusion - Wikipedia

    en.wikipedia.org/wiki/Digital_inclusion

    Education is a key aspect of digital inclusion as digital technologies have become a key means of engaging with all levels of the education system, requiring levels of digital competence for successful engagement with the curriculum. In addition lifelong learning is required as technologies, services and systems are changing constantly.

  6. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning is learning that is supported by technology. [1] It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education ...

  7. Digital leisure studies - Wikipedia

    en.wikipedia.org/wiki/Digital_Leisure_Studies

    Digital leisure studies. Digital leisure studies is an academic interdisciplinary sub-discipline of leisure studies that focuses on the study of digital leisure cultures, including digital leisure practices, experiences, spaces, communities, institutions, and subjectivities. [1] [2] [3] It is an area of scholarship aimed at making sense of the ...

  8. List of programs broadcast by PBS Kids - Wikipedia

    en.wikipedia.org/wiki/List_of_programs_broadcast...

    Current programming. 1 Co-distributed by Amazon Prime Video, the official streaming partner for PBS Kids programming. [1] 2 Co-distributed by Roku on the PBS Retro streaming channel. 3 Acquired programming. 4 Ended but still airing reruns.

  9. Digital footprint - Wikipedia

    en.wikipedia.org/wiki/Digital_footprint

    Active digital footprints are deliberate, as they are posted or shared information willingly. They can also be stored in a variety of ways depending on the situation. A digital footprint can be stored when a user logs into a site and makes a post or change; the registered name is connected to the edit in an online environment. Examples of ...