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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  3. Heads up, seven up - Wikipedia

    en.wikipedia.org/wiki/Heads_up,_seven_up

    The game then starts again. [3] [4] Participants who guess later in the seven have an advantage, especially if one or more pickers have been eliminated. To make the game fair, the teacher can alternate the order in which the participants are called each time (such as from the front of the classroom to back, or left to right, or some other ...

  4. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." [2][3] Students must work in groups to complete ...

  5. OHS teachers combine to take kids on walk through history - AOL

    www.aol.com/news/ohs-teachers-combine-kids-walk...

    Sep. 19—Odessa High School students will soon be immersed in The Living History Museum Time Warp!, courtesy of a $5,965 grant from the Education Foundation. The walk through history is a ...

  6. 'An awesome opportunity': Albert Lea student attends ... - AOL

    www.aol.com/news/awesome-opportunity-albert-lea...

    Makenna's age group had about 42 girls. During the camp, Makenna and the other participants worked with coaches, ran drills, competed in some games and even had classroom time.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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