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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to 2 3 of ...

  3. List of Tetris variants - Wikipedia

    en.wikipedia.org/wiki/List_of_Tetris_variants

    A free-to-play online multiplayer block game. Jstris is a simple online multiplayer block game built in JavaScript, HTML5, and Python (server), comparable to "battle royale" game such as Tetris 99. Tetraminos: 2016 PC, Xbox One, PS4, Wii U Sanuk Games: Adds 5 non-default tetramino shapes, combos and extra point for single color lines.

  4. Goofspiel - Wikipedia

    en.wikipedia.org/wiki/Goofspiel

    Goofspiel (also known as The Game of Pure Strategy, GOPS or Psychological Jujitsu) is a card game for two or more players. It was invented by Merrill Flood while at Princeton University in the 1930s, [2] and Alex Randolph describes a similar game as having been popular with the 5th Indian Army during the Second World War.

  5. Pure play - Wikipedia

    en.wikipedia.org/wiki/Pure_play

    Pure play method. In finance, the "pure play method" is an approach used to estimate the cost of equity capital of private companies, which involves examining the beta coefficient of other public and single focused companies. [2] See also Hamada's equation . Here, when estimating a private company A's equity beta coefficient, the equity beta ...

  6. Chicken (game) - Wikipedia

    en.wikipedia.org/wiki/Chicken_(game)

    Chicken (game) The game of chicken, also known as the hawk-dove game or snowdrift game, [1] is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), individuals try to avoid it out of pride, not wanting to look like ...

  7. Wipeout (video game series) - Wikipedia

    en.wikipedia.org/wiki/Wipeout_(video_game_series)

    Wipeout (stylised as wipE′out″ or WipEout) is a series of futuristic anti-gravity racing video games developed by Studio Liverpool (formerly known as Psygnosis).. The series is defined by its fast-paced gameplay, 3D visual design running on the full resolution of the game's console, and its association with electronic dance music (mainly techno and trance) as well as its continuous ...

  8. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    Nash proved that if mixed strategies (where a player chooses probabilities of using various pure strategies) are allowed, then every game with a finite number of players in which each player can choose from finitely many pure strategies has at least one Nash equilibrium, which might be a pure strategy for each player or might be a probability ...

  9. Every Day the Same Dream - Wikipedia

    en.wikipedia.org/wiki/Every_Day_the_Same_Dream

    Release. 2009. Genre (s) Art game. Mode (s) Single-player. Every Day the Same Dream (stylised in sentence case) is a short, 2D art game by Paolo Pedercini. The player is put in the role of a man whose monotonous life is about to change. Developed for the Experimental Gameplay Project at Carnegie Mellon University in 2009, the game has been ...

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