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  2. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU ( / ˈɪmvjuː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

  3. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an ...

  4. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many users who can create a personal avatar, [2] and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. [3] [4] These avatars can be textual, [5] graphical ...

  5. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online world Second Life. Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, [2] Fortune [3 ...

  6. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    November 09, 2023. Genre (s) Massively multiplayer online. Mode (s) Single-player, multiplayer. VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey [2] and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds.

  7. Eric Ries - Wikipedia

    en.wikipedia.org/wiki/Eric_Ries

    IMVU deployed code to production nearly 50 times a day, an unusually rapid development cycle. Ries also copyedited an early version of Blank's book on customer development, The Four Steps to the Epiphany.: i IMVU aimed to integrate instant messaging with the high revenue per customer of traditional video games.

  8. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    secondlife .com. Second Life is an online video game that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  9. Sansar (video game) - Wikipedia

    en.wikipedia.org/wiki/Sansar_(video_game)

    Sansar is a social virtual reality platform, for Microsoft Windows only, developed by the San Francisco -based firm Linden Lab, and now owned by Sansar Inc. It launched in "creator beta" to the general public on July 31, 2017. [1] The platform enables user-created 3D spaces where people can create and share interactive social experiences, such ...

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