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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  3. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Here the function is and therefore the three real roots are 2, -1 and -4. In algebra, a cubic equation in one variable is an equation of the form in which a is not zero. The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation. If all of the coefficients a, b, c, and d of the cubic ...

  4. nth root - Wikipedia

    en.wikipedia.org/wiki/Nth_root

    n. th root. In mathematics, an nth root of a number x is a number r (the root) which, when raised to the power of the positive integer n, yields x: The integer n is called the index or degree, and the number x of which the root is taken is the radicand. A root of degree 2 is called a square root and a root of degree 3, a cube root.

  5. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    Halley's method. In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name. The algorithm is second in the class of Householder's methods, after Newton's ...

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...

  7. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  8. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  9. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    Tetration is also defined recursively as. allowing for attempts to extend tetration to non-natural numbers such as real, complex, and ordinal numbers. The two inverses of tetration are called super-root and super-logarithm, analogous to the nth root and the logarithmic functions.