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  2. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering. Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately. The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.

  3. Space-filling polyhedron - Wikipedia

    en.wikipedia.org/wiki/Space-filling_polyhedron

    Space-filling polyhedron. In geometry, a space-filling polyhedron is a polyhedron that can be used to fill all of three-dimensional space via translations, rotations and/or reflections, where filling means that; taken together, all the instances of the polyhedron constitute a partition of three-space. Any periodic tiling or honeycomb of three ...

  4. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...

  5. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    The Dreamcast provided a mode for rasterizing one row of tiles at a time for direct raster scanout, saving the need for a complete framebuffer, somewhat in the spirit of hardware scanline rendering. Some software rasterizers use 'span buffering' (or 'coverage buffering'), in which a list of sorted, clipped spans are stored in scanline buckets.

  6. Rhombille tiling - Wikipedia

    en.wikipedia.org/wiki/Rhombille_tiling

    V3.6.3.6. Properties. edge-transitive, face-transitive. In geometry, the rhombille tiling, [1] also known as tumbling blocks, [2] reversible cubes, or the dice lattice, is a tessellation of identical 60° rhombi on the Euclidean plane. Each rhombus has two 60° and two 120° angles; rhombi with this shape are sometimes also called diamonds.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...

  8. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include regular tilings with regular ...

  9. Socolar–Taylor tile - Wikipedia

    en.wikipedia.org/wiki/Socolar–Taylor_tile

    Socolar–Taylor tile. The Socolar–Taylor tile is a single non-connected tile which is aperiodic on the Euclidean plane, meaning that it admits only non-periodic tilings of the plane (due to the Sierpinski's triangle -like tiling that occurs), with rotations and reflections of the tile allowed. [1] It is the first known example of a single ...