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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Students still make autonomous choices to participate in learning activities. The progress mechanics used in the gamified system can be thought of as lighting the way for learners as they progress, and the other game mechanics and elements of game design are set up as an immersive system to support and maximize students' learning.

  3. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. [1]

  4. Sapnap - Wikipedia

    en.wikipedia.org/wiki/Sapnap

    Sapnap. Nicholas Armstrong (born March 1, 2001), known online as Sapnap, is an American YouTuber and livestreamer known for his Minecraft content. Along with Dream and GeorgeNotFound, he is part of the Dream Team and a founding member of the Dream SMP Minecraft server. He has co-owned NRG Esports since 2022.

  5. Children's Museum of Houston - Wikipedia

    en.wikipedia.org/wiki/Children's_Museum_of_Houston

    Children's Museum Houston ( CMH) is a nonprofit children's museum in the Museum District of Houston, Texas. Founded in 1980 and designed by Denise Scott Brown and Robert Venturi, it offers exhibits and bilingual learning programs for children aged 0–12. It is one of 190 children's museums in the United States and 15 children's museums in Texas.

  6. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download on 13 October ...

  7. Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Infinite_Craft

    Genre (s) Sandbox. Mode (s) Single-player. Infinite Craft is a 2024 sandbox [1] browser game developed by Neal Agarwal. Agarwal began developing the game on January 16, 2024, [2] and announced its public release 15 days later on Twitter. [3] The game reached popularity on the internet upon its release, gaining tens of thousands of active users.

  8. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Some sandbox games have gained favorable use in education settings for inspiring studies to use creativity and critical thinking skills. Part of Microsoft's rationale for acquiring Mojang, the developers of Minecraft, for US$2.5 billion in 2014 was for its potential application in science, technology, engineering, and mathematics (STEM) education, according to CEO Satya Nadella on its ...

  9. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Play (activity) Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds .

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