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  2. Koobits - Wikipedia

    en.wikipedia.org/wiki/Koobits

    In 2017, KooBits was the winner [2] of the Asia Pacific ICT Awards 2008 (eLearning) [3] and the Infocomm Singapore Awards 2008 (eLearning). [4] [5]KooBits received support from the Media Development Authority (MDA) [6] [7] in the development of Future Media [8] and was one of the companies selected to receive funding in Interactive Digital Media [9] projects.

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

  4. PocketWatch (company) - Wikipedia

    en.wikipedia.org/wiki/PocketWatch_(company)

    Founder. Chris M. Williams. Owner. Nefi Gonzalez Jr. Website. pocket.watch. PocketWatch, Inc. (stylized as pocket.watch) is a digital media studio that specializes in trying to turn young stars on YouTube into global franchises. Its offices and studio are based in Culver City, California. The company was founded in 2012 by Chris M. Williams.

  5. 15 Things You Should Never Buy at a Garage Sale ... - AOL

    www.aol.com/lifestyle/15-things-never-buy-garage...

    Salt and Pepper Shakers. Liudmila Chernetska. Small knickknacks, like salt and pepper shakers, can be cute, but thrifting experts recommend against buying them at garage sales. "Vintage salt and ...

  6. Meet the Kids of Billionaire Tech Titans: From Steve Jobs ...

    www.aol.com/lifestyle/meet-kids-billionaire-tech...

    Alexa Dell — whose father is Dell Technologies CEO Michael Dell and siblings are Zachary, Juliette and Kira — grew up in Austin, Texas, on an enormous estate dubbed "the Castle."

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  8. Here are the top zip codes for home sales, according to ...

    www.aol.com/news/top-zip-codes-home-sales...

    Zips that made top 10. For the second year in a row, ZIP 43230, Gahanna, Ohio, came in at No. 1. Home to Ohio State University and a vibrant food and art scene, Gahanna offers all of the ...

  9. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! Epic! Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]