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  2. John Mighton | Wikipedia

    en.wikipedia.org/wiki/John_Mighton

    John Mighton. John Mighton, OC born in Hamilton, Ontario, Canada on October 2, 1957, is a Canadian mathematician, playwright and best-selling author, who is known for his work supporting children's math. [1] Mighton founded JUMP Math as a charity in 2002 and developed the JUMP Math program to address student underachievement in math.

  3. JumpStart Adventures 3rd Grade: Mystery Mountain | Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    December 2, 1996. Genre (s) Educational / adventure. Mode (s) Single player. JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure 's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created ...

  4. JumpStart Adventures 4th Grade: Haunted Island | Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    If the key is correct the bat will fly away, but, if the key is incorrect, a skull will appear to show where the key was pressed. If the user misses three times, a new round will begin. Three melodies must be played to complete the game. This game is reconceived as "Crystal Keys" in the newer version of JumpStart 4th Grade.

  5. Mathematics | Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Mathematics is a field of study that discovers and organizes methods, theories and theorems that are developed and proved for the needs of empirical sciences and mathematics itself. There are many areas of mathematics, which include number theory (the study of numbers), algebra (the study of formulas and related structures), geometry (the study ...

  6. Manipulative (mathematics education) | Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Manipulative (mathematics education) In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.

  7. Reform mathematics | Wikipedia

    en.wikipedia.org/wiki/Reform_mathematics

    Reform mathematics is an approach to mathematics education, particularly in North America. It is based on principles explained in 1989 by the National Council of Teachers of Mathematics (NCTM). The NCTM document Curriculum and Evaluation Standards for School Mathematics ( CESSM) set forth a vision for K–12 (ages 5–18) mathematics education ...

  8. JumpStart Adventures 6th Grade: Mission Earthquest | Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_6th...

    Release. October 19, 1998. Genre (s) Educational / adventure. Mode (s) Single-player. JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth ".

  9. JumpStart Advanced 2nd Grade | Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

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