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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  3. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. [1] This pedagogical style moves activities, including those that may have traditionally been considered homework ...

  4. Small group learning - Wikipedia

    en.wikipedia.org/wiki/Small_group_learning

    Small group learning can take the form of a classroom-based training through experiential learning activities such as case study analysis, role plays, games, simulations, and brainstorming, among others. [3] These activities require the learners to work together to achieve a learning goal. [3] This is seen as a powerful learning method for ...

  5. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Movement in learning also known as movement-based instruction, is a teaching method based on the concept that humans learn better through movement. This approach emphasizes integrating movement into educational settings to optimize students' engagement and academic performance. Research suggests that incorporating movement breaks and physical ...

  6. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    e. Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence [1] by putting responsibility for the learning path in the hands of ...

  7. Party game - Wikipedia

    en.wikipedia.org/wiki/Party_game

    Party game. Party guests playing a game of Mafia. Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games. [1] [2] Other types include pairing off (partnered) games, and ...

  8. Mainstreaming (education) - Wikipedia

    en.wikipedia.org/wiki/Mainstreaming_(education)

    Mainstreaming, in the context of education, is the practice of placing students with special education needs in a general education classroom during specific time periods based on their skills. [1] This means students who are a part of the special education classroom will join the regular education classroom at certain times which are fitting ...

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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