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  2. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    Smart toy. A smart toy is an interactive toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input. Typically, it can adjust to the abilities of the player.

  3. AlphaSmart - Wikipedia

    en.wikipedia.org/wiki/AlphaSmart

    AlphaSmart, Inc., formerly Intelligent Peripheral Devices, Inc., was an education technology company founded by Apple Computer engineers Joe Barrus and Ketan Kothari, and Kothari's brother, Manish Kothari, in the early 1990s. [1] At the time of their initial release in 1993, the first AlphaSmart models were marketed as smart keyboards designed ...

  4. Are You Smarter than a 5th Grader? - Wikipedia

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    Genre. Game show. First aired. 27 February 2007; 17 years ago. ( 2007-02-27) Are You Smarter than a 5th Grader? is a game show franchise that was co-created and produced by Mark Burnett, Barry Poznick and John Stevens. Adult contestants answer questions, as if they came from an elementary grade school quiz.

  5. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    Educational software. Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.

  7. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and ...

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