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  2. Dynamic Host Configuration Protocol - Wikipedia

    en.wikipedia.org/wiki/Dynamic_Host_Configuration...

    v. t. e. The Dynamic Host Configuration Protocol ( DHCP) is a network management protocol used on Internet Protocol (IP) networks for automatically assigning IP addresses and other communication parameters to devices connected to the network using a client–server architecture. [1]

  3. Dream SMP - Wikipedia

    en.wikipedia.org/wiki/Dream_SMP

    The Dream SMP (sometimes referred to as DSMP; formerly as the Dream Team SMP) was an invite-only survival multiplayer (SMP) Minecraft server.YouTubers Dream and GeorgeNotFound created a roleplay with Minecraft content creators.

  4. SRV record - Wikipedia

    en.wikipedia.org/wiki/SRV_record

    SRV record. A Service record ( SRV record) is a specification of data in the Domain Name System defining the location, i.e., the hostname and port number, of servers for specified services. It is defined in RFC 2782, and its type code is 33. Some Internet protocols such as the Session Initiation Protocol (SIP) and the Extensible Messaging and ...

  5. DMZ (computing) - Wikipedia

    en.wikipedia.org/wiki/DMZ_(computing)

    DMZ (computing) In computer security, a DMZ or demilitarized zone (sometimes referred to as a perimeter network or screened subnet) is a physical or logical subnetwork that contains and exposes an organization's external-facing services to an untrusted, usually larger, network such as the Internet. The purpose of a DMZ is to add an additional ...

  6. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    The server successfully processed the request, asks that the requester reset its document view, and is not returning any content. 206 Partial Content The server is delivering only part of the resource (byte serving) due to a range header sent by the client. The range header is used by HTTP clients to enable resuming of interrupted downloads, or ...

  7. Matchmaking (video games) - Wikipedia

    en.wikipedia.org/wiki/Matchmaking_(video_games)

    The earliest online games, such as Doom, required players to exchange their personal IP addresses. With Quake, these evolved into more permanent dedicated server addresses and an address book was added to the game's menu to store them, but finding the IPs in the first place remained a very involved process.

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