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  2. Koobits - Wikipedia

    en.wikipedia.org/wiki/Koobits

    KooBits (stylised as KooBits with capitalised K and B) designs and builds digital products for children and educators. KooBits was founded in 2016 by current CEO Stanley, with Professor Sam Ge Shuzhi and Dr Chen Xiangdong. [1] The trio saw an opportunity in the rapid growth of the ebook industry and decided to focus on creating software for ...

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

  4. Digital storytelling - Wikipedia

    en.wikipedia.org/wiki/Digital_storytelling

    Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8] They are thought to have educational, democratizing [9] and even ...

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  6. Media literacy - Wikipedia

    en.wikipedia.org/wiki/Media_literacy

    Media literacy. Media literacy is an expanded conceptualization of literacy that includes the ability to access and analyze media messages as well as create, reflect and take action, using the power of information and communication to make a difference in the world. [1] Media literacy is not restricted to one medium [2] and is understood as a ...

  7. Digital footprint - Wikipedia

    en.wikipedia.org/wiki/Digital_footprint

    Active digital footprints are deliberate, as they are posted or shared information willingly. They can also be stored in a variety of ways depending on the situation. A digital footprint can be stored when a user logs into a site and makes a post or change; the registered name is connected to the edit in an online environment. Examples of ...

  8. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning is learning that is supported by technology. [1] It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education ...

  9. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    The main implications of digital media in education is that, it gives teachers and instructors the opportunity to engage in dialogue based on mutual respect and reciprocity. Secondly, at the foundation of all teaching and learning, there is a link between the virtual and the actual based on the fundamental human relationship.