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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Lakeshore Learning Materials - Wikipedia

    en.wikipedia.org/wiki/Lakeshore_Learning_Materials

    The company is one of the largest retail and online suppliers of educational materials to teachers with more than 60 stores in 29 states. [1] The company is based in Carson, California and employs more than 2000 people. [1] Lakeshore Learning Materials was founded in 1954 by Ethelyn Kaplan. She opened a toy store on Lakeshore Avenue in Oakland ...

  4. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]

  5. Education - Wikipedia

    en.wikipedia.org/wiki/Education

    Education is a wide phenomenon that applies to all age groups and covers formal education (top row) as well as non-formal and informal education (bottom row). Education is the transmission of knowledge, skills, and character traits and manifests in various forms. Formal education occurs within a structured institutional framework, such as ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  7. Kids Incorporated - Wikipedia

    en.wikipedia.org/wiki/Kids_Incorporated

    Kids Incorporated. The seasons 0 (pre-1)–8 (1983–1992) logo. Kids Incorporated (also known as Kids Inc.) is an American children's television program that began production in the mid-1980s and continued airing well into the early 1990s. It was largely a youth-oriented program with musical performances as an integral part of every episode.

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