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Virtual Bowling. Virtual Bowling [a] is a 1995 sports video game developed and published by Athena in Japan for the Virtual Boy. In the game, the player participates in a series of bowling tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further.
Sensorama. The Sensorama, from U.S. Patent #3050870. The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. This technology, which was introduced in 1962 by Morton Heilig, is considered one of the earliest virtual reality (VR) systems. [1]
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The wait is almost over. Dave & Buster’s will unlock the doors to its first location in Folsom on Monday, April 1, at the Palladio at Broadstone with a new menu, exclusive virtual reality arcade ...
Survios is an American virtual reality game developer and software publisher based in Los Angeles, California. The company develops virtual reality software and games, including the titles Raw Data and Sprint Vector. [2] [3] [4] Survios was created by graduates from the University of Southern California 's Mixed Reality Lab, where they worked ...
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The company used to operate virtual reality stands that it purchased from Ferris Productions in 2003, usually located inside of theme parks, such as Six Flags. Global VR closed these stands in 2004. The company's chief business is in the development of arcade games. Many of the company's games are PC games adapted for arcades.
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