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The Rubik's Cube is a 3D combination puzzle invented in 1974 [ 2 ][ 3 ] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [ 4 ] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [ 5 ] and then by Ideal Toy Corp in 1980 [ 6 ] via businessman Tibor Laczi and Seven ...
7627746. The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books.
The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining innovations by a number of speed ...
Dick Lehmer, Russell Lehman. David Breyer Singmaster (14 December 1938 – 13 February 2023) was an American-British mathematician who was emeritus professor of mathematics at London South Bank University, England. He had a huge personal collection of mechanical puzzles and books of brain teasers. He was most famous for being an early adopter ...
Ideal rebranded The Magic Cube to the Rubik's Cube before its introduction to an international audience in 1980. [8] [9] The process from early prototype to mass production of the Cube had taken over six years. [6] The Rubik's Cube became an instant success worldwide, won several Toy of the Year awards, and became a staple of 1980s popular culture.
Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the ...
Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the N×N×N (n= 3) puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers" (or more generally as "cubers"), who focus ...
Thomas Kremer (26 May 1930 – 24 June 2017) was a game inventor and marketer who acquired the rights to market the Rubik's Cube.. Tom Kremer was a games designer, entrepreneur and publisher, best known for his discovery and popularisation of the Rubik's Cube.
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