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  2. JumpStart Toddlers - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Toddlers

    JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.

  3. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning word or thought .

  4. Primetime Emmy Award for Outstanding Children's Program

    en.wikipedia.org/wiki/Primetime_Emmy_Award_for...

    The Primetime Emmy Award for Outstanding Children's Program was presented to television programming aimed towards children in any format. Series, specials and non-fiction programming were all eligible for the award. [1] Prior to 1974, both daytime and primetime programming was eligible. However, once the Daytime Emmy Awards were formed, only ...

  5. Application software - Wikipedia

    en.wikipedia.org/wiki/Application_software

    Application software. An application program ( software application, or application, or app for short) is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, [1] typically to be used by end-users. [2] Word processors, media players, and accounting software are examples.

  6. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Educational entertainment. Educational entertainment, also referred to by the portmanteau edutainment, [1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value.

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game was the 4th top-selling educational title across 13 computer software retail chains (representing 53 percent of the U.S. market) for the week that ending on October 31. Across October, the game was the second top educational software programs for PCs, after The American Girls Premiere . [8]

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