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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    t. e. Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects ...

  4. Video game producer - Wikipedia

    en.wikipedia.org/wiki/Video_game_producer

    In general, video game producers earn the third most out of game development positions, behind business (management) and programmers. According to an annual survey of salaries in the industry, producers earn an average of USD $75,000 annually. A video game producer with less than 3 years of experience makes, on average, around $55,000 annually.

  5. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    An American game designer's salary depends on where the designer works, who they work for, and what kind of designer they are. A good starting place on finding average salaries is International Game Developers Association 's entry level salary report that lists $50,000 to $80,000 annually; averaging $57.600.

  6. Brian Reynolds (game designer) - Wikipedia

    en.wikipedia.org/wiki/Brian_Reynolds_(game_designer)

    Brian Reynolds (born 1967) is an American videogame designer. Reynolds has designed at SecretNewCo, Zynga, Big Huge Games, and MicroProse and has been chairman of the International Game Developers Association. He has played a major part in designing a number of multi-million selling games including Civilization II, Rise of Nations, Sid Meier's ...

  7. Greg Costikyan - Wikipedia

    en.wikipedia.org/wiki/Greg_Costikyan

    Greg Costikyan (born July 22, 1959, in New York City [1] ), sometimes known under the pseudonym "Designer X", [2] is an American game designer and science fiction writer. [3] Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games, and ...

  8. Keiichi Yano (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Keiichi_Yano_(video_game...

    Keiichi Yano (矢野慶一, Yano Keiichi) is a Tokyo-based video game designer and musician responsible for a number of music video game titles including his most famous game, the 2002 cult video game, Gitaroo Man. Yano has been involved in music (especially jazz music) from a young age and he earned a major in jazz studies at the University of ...

  9. List of video game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_designers

    Jennell Jaquays: leader of game design for Coleco in the 1980s, designer and level designer for Quake 2, Quake III Arena. Eugene Jarvis: Defender, Robotron: 2084. Jane Jensen: Gabriel Knight series, Gray Matter. Soren Johnson: Civilization III, Civilization IV. David Jones: Lemmings, Grand Theft Auto.