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  2. List of Microsoft software - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_software

    Bing Maps for Enterprise (formerly "Bing Maps Platform" and "Microsoft Virtual Earth") Direct3D. Havok. HoloStudio. Kinect for Windows SDK. Microsoft Mesh. Paint 3D. Simplygon.

  3. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    Instructure, Inc. Instructure, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas, a web-based learning management system (LMS), and Mastery Connect, an assessment management system. Prior to its IPO in 2021, the company was owned by private-equity firm Thoma Bravo .

  4. Category:Proprietary cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Category:Proprietary_cross...

    Yik Yak. Categories: Cross-platform software. Proprietary software by operating system. Hidden categories: Template Category TOC via CatAutoTOC on category with 101–200 pages. CatAutoTOC generates standard Category TOC.

  5. E-learning in Pakistan - Wikipedia

    en.wikipedia.org/wiki/E-learning_in_Pakistan

    E-learning in Pakistan. E-Learning, or educational technology, in Pakistan (with its ICT infrastructure) has developed mostly in the 21st century. [1] Online universities and e-learning platforms in the country have also opened in recent years. The introduction of 3G / 4G technology has contributed to the growth in m-learning ( mobile learning ...

  6. Porting - Wikipedia

    en.wikipedia.org/wiki/Porting

    Porting. In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library ).

  7. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Digitalbrain plc, founded by David Clancy in 1997, quickly established itself as the most heavily used learning platform in the UK; which is still the case in April 2007. Digitalbrain was the first learning platform to be deployed using an on-demand software model and, as the name implies, the first designed around a user-centric approach.

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