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  2. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    Understanding by Design, or UbD, is an educational theory for curriculum design of a school subject, where planners look at the desired outcomes at the end of the study in order to design curriculum units, performance assessments, and classroom instruction. [1] UbD is an example of backward design, the practice of looking at the outcomes first ...

  3. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a set of three hierarchical models used for classification of educational learning objectives into levels of complexity and specificity. The three lists cover the learning objectives in cognitive, affective and psychomotor domains.

  4. Internet scavenger hunt - Wikipedia

    en.wikipedia.org/wiki/Internet_scavenger_hunt

    An Internet scavenger hunt is a fact-finding exercise where students answer a list of questions or solve problems as they practice information seeking skills. A hunt can serve as a powerful tool to introduce the study of a new subject or to supplement the exploration of various sides of an issue. Although hunts frequently move from web site to ...

  5. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creativity processes use these influencing factors as they support the search for ideas, problem solving and evaluation, and selection of ideas via rules, a group of people, and a creative process. Design thinking: Design thinking is an approach to problem-solving and ideation process that works through four key elements. The user as the ...

  6. United States Society for Education through Art - Wikipedia

    en.wikipedia.org/wiki/United_States_Society_for...

    The United States Society for Education through Art (USSEA) is an American national association whose members work in curriculum development, teaching and research related to art education and cultural differences, and who share interests in art educational content and strategies which promote tolerance and appreciation of the arts of non-mainstream cultural peoples.

  7. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    History. In the early 2000s, scholars noted a lack of theory and conceptual frameworks to inform and guide research and teacher preparation in technology integration. The classic definition of PCK proposed by Shulman included one dynamic and complex relationship between two different knowledge bodies: content knowledge and pedagogical knowledge.

  8. Sharon Gamson Danks - Wikipedia

    en.wikipedia.org/wiki/Sharon_Gamson_Danks

    Asphalt to Ecosystems: Design Ideas for Schoolyard Transformation, New Village Press (November 1, 2010) References [ edit ] ^ a b Nov. 17, 2010, Princeton Alumni Weekly, Asphalt to Ecosystems: Design Ideas for Schoolyard Transformation By Sharon Danks ’93 , Accessed June 16, 2014

  9. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Early computing. The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online ...

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