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  2. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.

  3. Root mean square - Wikipedia

    en.wikipedia.org/wiki/Root_mean_square

    In the physics of gas molecules, the root-mean-square speed is defined as the square root of the average squared-speed. The RMS speed of an ideal gas is calculated using the following equation: v RMS = 3 R T M {\displaystyle v_{\text{RMS}}={\sqrt {3RT \over M}}}

  4. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  5. Square–cube law - Wikipedia

    en.wikipedia.org/wiki/Square–cube_law

    Its volume would be multiplied by the cube of 2 and become 8 m 3. The original cube (1 m sides) has a surface area to volume ratio of 6:1. The larger (2 m sides) cube has a surface area to volume ratio of (24/8) 3:1. As the dimensions increase, the volume will continue to grow faster than the surface area. Thus the square–cube law.

  6. Root of unity - Wikipedia

    en.wikipedia.org/wiki/Root_of_unity

    As for every cubic polynomial, these roots may be expressed in terms of square and cube roots. However, as these three roots are all real, this is casus irreducibilis, and any such expression involves non-real cube roots. As Φ 8 (x) = x 4 + 1, the four primitive eighth roots of unity are the square roots of the primitive fourth roots, ± i.

  7. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  8. Square root of 2 - Wikipedia

    en.wikipedia.org/wiki/Square_root_of_2

    In ancient Roman architecture, Vitruvius describes the use of the square root of 2 progression or ad quadratum technique. It consists basically in a geometric, rather than arithmetic, method to double a square, in which the diagonal of the original square is equal to the side of the resulting square.

  9. Hypercube - Wikipedia

    en.wikipedia.org/wiki/Hypercube

    In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3).It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length.

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