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  2. Z-Library - Wikipedia

    en.wikipedia.org/wiki/Z-Library

    By country or region. Comparisons. v. t. e. Z-Library (abbreviated as z-lib, formerly BookFinder) is a shadow library project for file-sharing access to scholarly journal articles, academic texts and general-interest books. It began as a mirror of Library Genesis, but has expanded dramatically. [6][7]

  3. International Children's Digital Library - Wikipedia

    en.wikipedia.org/wiki/International_Children's...

    The International Children's Digital Library was initially launched in November 2002 under the direction of University of Maryland Computer Science professor Dr. Allison Druin and in collaboration with researchers from other fields, such as information studies, art, psychology, and education, in order to better understand children's online habits and to encourage a love of reading and ...

  4. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    The Magic School Bus is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series (which originally aired on PBS). [1][2][3][4][5]

  5. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software (NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children. Where is Carmen Sandiego? game series.

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

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