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Learn how chess commentators use symbols to evaluate moves and positions in chess games. Find out the meanings of question marks, exclamation points, and other symbols, and how they vary among different annotators.
Zugzwang is a term used in chess and other turn-based games to describe a situation where a player is forced to make a move that worsens their position. Learn about the origin, history, examples and applications of zugzwang in chess endgames and combinatorial game theory.
Learn how to record and describe chess moves using algebraic notation, a standard system of coordinates and symbols. Find out the history, rules, and variations of this notation, and how to use it for castling, check, checkmate, and more.
Learn about the different systems of chess notation, especially algebraic notation, which is the standard international system based on coordinates. Compare and contrast algebraic notation with other systems, such as descriptive notation, figurine notation, and ICCF numeric notation.
Before chess programs achieved master strength, and then became better than the best humans, adjournment was commonly offered in tournaments. When an adjournment is made, the player whose move it is secretly writes their next move on their scoresheet but does not make the move on the chessboard. Both opponents' scoresheets are then placed in ...
Zwischenzug is a chess move that interposes another move before the expected recapture, posing an immediate threat to the opponent. Learn the history, examples and variations of this tactic, also known as an intermezzo or in-between move.
Fool's mate is the fastest possible checkmate in chess, achieved by Black with Qh4# after two moves. Learn about its origin, different move sequences, and similar patterns in historical and modern games.
Learn the definition, purpose and exceptions of the fifty-move rule, which allows a player to claim a draw if no capture or pawn move has been made in the last 50 moves. See examples of games drawn under this rule and how it differs from the seventy-five-move rule.
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