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Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of Portal: Companion Collection .
2.25 feet (0.69 m) The Weighted Companion Cube (also simply called the Companion Cube) is a fictional item featured in the Portal series of video games by Valve Corporation. Initially featured in a single level of the original Portal, Test Chamber 17, as one of Aperture Science 's ubiquitous Weighted Storage Cubes with heart symbols printed on ...
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
Music of. Portal 2. Portal 2 is a physics-based puzzle-platform game created by Valve and released on Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Linux in April 2011, followed by a Nintendo Switch version in June 2022. The game, set in the desolate, labyrinthine Aperture Science facility, challenges the player to navigate test ...
Erik Wolpaw. Voiced by. J. K. Simmons. Cave Johnson is a fictional character from the Portal franchise first introduced in the 2011 video game Portal 2. He is voiced by American actor J. K. Simmons and created in part by Portal 2 ' s designer Erik Wolpaw. He is referenced by a computer username in the first game and appears indirectly in Portal ...
Portal. ) Wheatley is a fictional artificial intelligence from the Portal franchise, first introduced in the 2011 video game Portal 2. He is voiced by British comedian and writer Stephen Merchant, and created in part by Portal 2 ' s designer Erik Wolpaw . In the Portal narrative, Wheatley is one of several spherical "personality cores ...
—Example dialog from GLaDOS in Portal 2 Erik Wolpaw and Jay Pinkerton were mainly responsible for the single-player campaign's story, while Chet Faliszek focused on the lines for GLaDOS in the cooperative campaign. Portal 2 was originally not intended to feature GLaDOS or Chell, the player-character from Portal. However, the demand for all of these to be implemented into Portal 2 was great ...
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