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Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...
The program was launched in June 2010, by NCESSE in the U.S. and by the Clarke Institute internationally. [3] As of 2018, SSEP has sponsored fourteen missions to LEO – two on board the Space Shuttle, and twelve to the ISS – with a thirteenth mission to the ISS announced in March 2018, and expected to fly in the spring/summer of 2019.
Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. [1] The term is commonly used as a more definitive alternative to " classroom ," [ 2 ] but it may also refer to an indoor or outdoor location, either actual or virtual.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
Mixed-age classrooms: classrooms for children ages 2 + 1 ⁄ 2 or 3 to 6 years old are by far the most common, but 0–3, 3–6, 6–9, 9–12, 12–15, and 15–18-year-old classrooms exist as well; Student choice of activity from within a prescribed range of optional choices; Uninterrupted blocks of work time, ideally three hours long
Physics education is characterized by the study of science that deals with matter and energy, and their interactions. [11] Physics First, a program endorsed by the American Association of Physics Teachers, is a curriculum in which 9th grade students take an introductory physics course. The purpose is to enrich students' understanding of physics ...
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