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  2. Input hypothesis - Wikipedia

    en.wikipedia.org/wiki/Input_hypothesis

    Input hypothesis. The input hypothesis, also known as the monitor model, is a group of five hypotheses of second-language acquisition developed by the linguist Stephen Krashen in the 1970s and 1980s. Krashen originally formulated the input hypothesis as just one of the five hypotheses, but over time the term has come to refer to the five ...

  3. The Teaching Company - Wikipedia

    en.wikipedia.org/wiki/The_Teaching_Company

    The Teaching Company, doing business as Wondrium, is a media production company that produces educational, video, and audio content in the form of courses, documentaries, and series under two content brands: Wondrium and The Great Courses. [1] The company distributes their content globally through a mix of Direct to Consumer models, such as ...

  4. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Another class of model-free deep reinforcement learning algorithms rely on dynamic programming, inspired by temporal difference learning and Q-learning. In discrete action spaces, these algorithms usually learn a neural network Q-function Q ( s , a ) {\displaystyle Q(s,a)} that estimates the future returns taking action a {\displaystyle a} from ...

  5. Language learning strategies - Wikipedia

    en.wikipedia.org/wiki/Language_learning_strategies

    Language learning strategies. Language learning strategies is a term referring to the actions that are consciously deployed by language learners to help them learn or use a language more effectively. [1] [2] They have also been defined as "thoughts and actions, consciously chosen and operationalized by language learners, to assist them in ...

  6. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Baldi's Basics in Education and Learning is a 2018 horror game developed and published by Micah McGonigal, known by the pseudonym "mystman12". Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while also avoiding various obstacles.

  7. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    e. Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence ...

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