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Hardware architecture is the representation of an engineered (or to be engineered) electronic or electromechanical hardware system, and the process and discipline for effectively implementing the design (s) for such a system. It is generally part of a larger integrated system encompassing information, software, and device prototyping.
In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [1] It can sometimes be a high-level description that ignores details of the implementation. [2] At a more detailed level, the description may include the instruction set architecture design ...
Computer hardware. PDP-11 CPU board. Computer hardware comprises the physical parts of a computer, such as the central processing unit (CPU), random access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a monitor, mouse, keyboard, and speakers.
The von Neumann architecture —also known as the von Neumann model or Princeton architecture —is a computer architecture based on a 1945 description by John von Neumann, and by others, in the First Draft of a Report on the EDVAC. [1] The document describes a design architecture for an electronic digital computer with these components:
Bus (computing) In computer architecture, a bus [1] (historically also called data highway [2] or databus) is a communication system that transfers data between components inside a computer, or between computers. This expression covers all related hardware components (wire, optical fiber, etc.) and software, including communication protocols.
A hardware abstraction layer ( HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be changed to run on ...
Multithreading (computer architecture) In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution. There are two common approaches for multi threading: parallel multithreading and concurrent multithreading.
A hardware architect is expected to combine knowledge of both the architecture of the user's world and of (all potentially useful) hardware engineering architectures. The former is a joint activity with the user; the latter is a joint activity with the engineers. The product is a set of high level requirements reflecting the user's requirements ...