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This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject. Anatomy
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB , some of these games have a K-A/E (Everyone) rating.
Higher Education 41 (2001): 443–470. Hebert, David G. (2011). Wind Bands and Cultural Identity in Japanese Schools. Springer Press, 2011. Hood, Christopher P. Japanese Education Reform: Nakasone's Legacy, 2001, London: Routledge, ISBN 0-415-23283-X. Horie, Miki. "The internationalization of higher education in Japan in the 1990s: A ...
In a contemporary review David McGillivray wrote in The Monthly Film Bulletin: "At the time of going to press, the fate of Growing Up remains in the balance. It has been condemned by Mary Whitehouse and the Archbishop of Canterbury, and a decision is awaited from the Director of Public Prosecutions. ...
Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...
YouTube Kids is an American video app and website for children developed by YouTube, ... with a focus on "creativity, playfulness, learning, and exploration".
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