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  2. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    Bandwidth: 10.4 GB/s. Sustainable latency: Under 5 ns. 24 MB (2× 12 MB) 1T-SRAM main memory @ 324 MHz, 64-bit bus, 2.6 GB/s bandwidth. 1 vertex pipeline, 4 pixel pipelines with 1 texture mapping unit (TMU) each and 4 render output units (ROPs) Simultaneous textures per pass: 4. Color depth: 24-bit RGB, 32-bit RGBA.

  3. Intermodal container - Wikipedia

    en.wikipedia.org/wiki/Intermodal_container

    For the packaging in general, see Shipping container. A 40-foot-long (12.2 m) shipping container. Each of its eight corners has an essential corner casting for hoisting, stacking, and securing. Containers stacked on a large ship. An intermodal container, often called a shipping container, or cargo container, (or simply “container”) is a ...

  4. Holographic data storage - Wikipedia

    en.wikipedia.org/wiki/Holographic_data_storage

    Holographic data storage is a potential technology in the area of high-capacity data storage. While magnetic and optical data storage devices rely on individual bits being stored as distinct magnetic or optical changes on the surface of the recording medium, holographic data storage records information throughout the volume of the medium and is capable of recording multiple images in the same ...

  5. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  6. Sphere packing - Wikipedia

    en.wikipedia.org/wiki/Sphere_packing

    Sphere packing finds practical application in the stacking of cannonballs. In geometry, a sphere packing is an arrangement of non-overlapping spheres within a containing space. The spheres considered are usually all of identical size, and the space is usually three- dimensional Euclidean space. However, sphere packing problems can be ...

  7. 3D optical data storage - Wikipedia

    en.wikipedia.org/wiki/3D_optical_data_storage

    Current optical data storage media, such as the CD and DVD store data as a series of reflective marks on an internal surface of a disc. In order to increase storage capacity, it is possible for discs to hold two or even more of these data layers, but their number is severely limited since the addressing laser interacts with every layer that it passes through on the way to and from the ...

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