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  2. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [1] Educators have to be deliberate in the teaching and learning process in the classroom (e.g.,Preparing class learning profiles for each student). This will enable grouping by interest.

  3. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [1] [2] or where the learner and the teacher are separated in both time and distance. [3]

  4. Student Learning Objectives - Wikipedia

    en.wikipedia.org/wiki/Student_Learning_Objectives

    Learning goals provide a common thread that link all units and learning situations within a course. It often answers the question, "What is the BIG idea?" Assessments - Valid assessments should support the student progress toward meeting an enduring understanding within the learning goal. The assessments should be based upon standards-aligned ...

  5. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    Learning styles refer to a range of theories that aim to account for differences in individuals' learning. [1] Although there is ample evidence that individuals express personal preferences on how they prefer to receive information, [2]: 108 few studies have found validity in using learning styles in education.

  6. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

  7. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  8. Challenger Center for Space Science Education - Wikipedia

    en.wikipedia.org/wiki/Challenger_Center_for...

    Challenger Center's programs are designed to engage students in immersive learning experiences that simulate space missions. These experiences incorporate STEM education concepts, teamwork, problem-solving, critical thinking, and communication skills. Programs are designed for students in grades K-12, as well as for college and adult learners.

  9. Google Workspace - Wikipedia

    en.wikipedia.org/wiki/Google_Workspace

    Google Workspace (formerly G Suite) is a collection of cloud computing, productivity and collaboration tools, software and products developed and marketed by Google.It consists of Gmail, Contacts, Calendar, Meet and Chat for communication; Drive for storage; and the Google Docs Editors suite for content creation.