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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection. Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale. Because of its easy conversion between x, y pixel information and lat-lon, maps like these are ...

  4. CubeSat - Wikipedia

    en.wikipedia.org/wiki/CubeSat

    CubeSat. Ncube-2, a Norwegian CubeSat (10 cm (3.9 in) cube) A CubeSat is a class of small satellite with a form factor of 10 cm (3.9 in) cubes. [1] CubeSats have a mass of no more than 2 kg (4.4 lb) per unit, [2] and often use commercial off-the-shelf (COTS) components for their electronics and structure. CubeSats are deployed into orbit from ...

  5. Quadrilateralized spherical cube - Wikipedia

    en.wikipedia.org/wiki/Quadrilateralized...

    Quadrilateralized spherical cube. In mapmaking, a quadrilateralized spherical cube, or quad sphere for short, is an equal-area polyhedral map projection and discrete global grid scheme for data collected on a spherical surface (either that of the Earth or the celestial sphere). It was first proposed in 1975 by Chan and O'Neill for the Naval ...

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [2] UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any ...

  7. Talk:Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Talk:Cube_mapping

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  8. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    A 360 video projection is any of many ways to map a spherical field of view to a flat image. It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality. A 360 video projection is a specialized form of a map projection, with characteristics tuned for the ...

  9. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    Reflection mapping. In computer graphics, reflection mapping or environment mapping[1][2][3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.