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Methods of computing square roots are algorithms for approximating the non-negative square root of a positive real number . Since all square roots of natural numbers, other than of perfect squares, are irrational, [1] square roots can usually only be computed to some finite precision: these methods typically construct a series of increasingly accurate approximations.
Fast inverse square root, sometimes referred to as Fast InvSqrt () or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena, a first-person shooter video game heavily ...
In mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [1] For example, 4 and −4 are square roots of 16 because .
Quadratic formula. The roots of the quadratic function y = 1 2 x2 − 3x + 5 2 are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.
Newton's method is one of many known methods of computing square roots. Given a positive number a, the problem of finding a number x such that x2 = a is equivalent to finding a root of the function f(x) = x2 − a. The Newton iteration defined by this function is given by.
The square root of two is the frequency ratio of a tritone interval in twelve-tone equal temperament music. The square root of two forms the relationship of f-stops in photographic lenses, which in turn means that the ratio of areas between two successive apertures is 2.
A quadratic equation always has two roots, if complex roots are included and a double root is counted for two. A quadratic equation can be factored into an equivalent equation [3] where r and s are the solutions for x.
Glossary of mathematical symbols. A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various ...