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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. This video game is teaching college students entrepreneurship

    www.aol.com/finance/video-game-teaching-college...

    May 10, 2024 at 2:00 PM. Courtesy of Venture Valley. A free mobile and PC game teaches students something classes can't: how to react in real time to a dynamically shifting market. As BestColleges ...

  4. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    Tovertafel is a games console designed for remedial education and counter-acting the effects of dementia. Effects and use of educational software Tutor-based software. Tutor-based education software is defined as software that mimics the teacher student one on one dynamic of tutoring with software in place of a teacher.

  5. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.

  6. Student project: People are aspiring to make video games more ...

    www.aol.com/student-project-people-aspiring...

    There are 250 Ohio schools within the program alone. Detroit students Orion Williams and Jacob Ritchie play Fortnite as part of an after-school enrichment program. According to the National ...

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [28] Early gamification strategies use rewards for players who accomplish desired tasks or ...

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