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  2. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...

  3. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    NA: 1989. Genre (s) Educational. Mode (s) Single-player. Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 [1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [2]

  4. Category:The Learning Company games - Wikipedia

    en.wikipedia.org/wiki/Category:The_Learning...

    C. Carmen Sandiego's ThinkQuick Challenge. Challenge of the Ancient Empires! The ClueFinders. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid. The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano. The ClueFinders 6th Grade Adventures: The Empire of the ...

  5. Challenge of the Ancient Empires! - Wikipedia

    en.wikipedia.org/wiki/Challenge_of_the_Ancient...

    Challenge of the Ancient Empires!, also known as Ancient Empires is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 (or 10 and up, according to the box art seen to the right).

  6. Carmen Sandiego (video game series) - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego_(video...

    This game teaches multiple subjects for kids ages 9–12. It was also the first title in the Carmen Sandiego series to be released by The Learning Company (formerly SoftKey). The game features Chase Devineaux. In the game, Carmen Sandiego has invented KnowBots to steal knowledge and the player(s) have to try and thwart her plans. This game is ...

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

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