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learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website. The ClueFinders 4th Grade Adventures was also the first game to include the A.D.A.P.T. technology, which allowed teachers and parents to monitor the player's progress ...
C. Carmen Sandiego's ThinkQuick Challenge. Challenge of the Ancient Empires! The ClueFinders. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid. The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano. The ClueFinders 6th Grade Adventures: The Empire of the ...
Macintosh, Microsoft Windows. Release. NA: October 14, 2000 - October 19, 2001. Genre (s) Adventure. Mode (s) Single-player. Scooby-Doo! Mystery Adventures is a 3-disc compilation box set of educational computer games based on the Scooby-Doo franchise, and developed by The Learning Company .
Genre (s) Platform. Puzzle. Racing. Mode (s) Single-player. Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
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