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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. Cube-connected cycles - Wikipedia

    en.wikipedia.org/wiki/Cube-connected_cycles

    Cube-connected cycles. The cube-connected cycles of order 3, arranged geometrically on the vertices of a truncated cube. In graph theory, the cube-connected cycles is an undirected cubic graph, formed by replacing each vertex of a hypercube graph by a cycle. It was introduced by Preparata & Vuillemin (1981) for use as a network topology in ...

  4. Hypercube internetwork topology - Wikipedia

    en.wikipedia.org/wiki/Hypercube_internetwork...

    Hypercube internetwork topology. In computer networking, hypercube networks are a type of network topology used to connect and route data between multiple processing units or computers. Hypercube networks consist of 2m nodes, which form the vertices of squares to create an internetwork connection. A hypercube is basically a multidimensional ...

  5. Hilbert curve - Wikipedia

    en.wikipedia.org/wiki/Hilbert_curve

    Hilbert curve. The Hilbert curve (also known as the Hilbert space-filling curve) is a continuous fractal space-filling curve first described by the German mathematician David Hilbert in 1891, [1] as a variant of the space-filling Peano curves discovered by Giuseppe Peano in 1890. [2]

  6. Hypercube graph - Wikipedia

    en.wikipedia.org/wiki/Hypercube_graph

    Hypercube graph. In graph theory, the hypercube graph Qn is the graph formed from the vertices and edges of an n -dimensional hypercube. For instance, the cube graph Q3 is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. Qn has 2n vertices, 2n – 1n edges, and is a regular graph with n edges touching each vertex.

  7. Petrie dual - Wikipedia

    en.wikipedia.org/wiki/Petrie_dual

    The number of skew h-gonal faces is g/2h, where g is the group order, and h is the coxeter number of the group. For example, the Petrie dual of a cube (a bipartite graph with eight vertices and twelve edges, embedded onto a sphere with six square faces) has four hexagonal faces, the equators of the cube. Topologically, it forms an embedding of ...

  8. Magic hypercube - Wikipedia

    en.wikipedia.org/wiki/Magic_hypercube

    Magic hypercube. In mathematics, a magic hypercube is the k -dimensional generalization of magic squares and magic cubes, that is, an n × n × n × ... × n array of integers such that the sums of the numbers on each pillar (along any axis) as well as on the main space diagonals are all the same. The common sum is called the magic constant of ...

  9. Silicon Valley - Wikipedia

    en.wikipedia.org/wiki/Silicon_Valley

    Etymology Silicon Valley derives its name from the silicon used in transistors and computer chips, pioneered in the region in the 20th century. "Silicon" refers to the chemical element used in silicon-based transistors and integrated circuit chips, which is the focus of a large number of computer hardware and software innovators and manufacturers in the region.

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