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  2. Kids Discovery Factory selected as Renewable Energy ... - AOL

    www.aol.com/kids-discovery-factory-selected...

    Kids Discovery Factory is a STEAM focused children's museum dedicated to inspiring young learners to innovate and create through exploration of Science, Technology, Engineering, Art and Mathematics.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  4. Forest school (learning style) - Wikipedia

    en.wikipedia.org/wiki/Forest_school_(learning_style)

    Forest school is an outdoor education delivery model in which students visit natural spaces to learn personal, social and technical skills. It has been defined as "an inspirational process that offers children, young people and adults regular opportunities to achieve and develop confidence through hands-on learning in a woodland environment". [1]

  5. Motivation in second-language learning - Wikipedia

    en.wikipedia.org/wiki/Motivation_in_second...

    Motivation is the most used concept for explaining the failure or success of a language learner. [1] Second language (L2) refers to a language an individual learns that is not his/her mother tongue, but is of use in the area of the individual. It is not the same as a foreign language, which is a language learned that is not generally spoken in ...

  6. Early childhood education - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_education

    MaGeography in Montessori Early Childhood at QAIS. Early childhood education ( ECE ), also known as nursery education, is a branch of education theory that relates to the teaching of children (formally and informally) from birth up to the age of eight. [1] Traditionally, this is up to the equivalent of third grade. [2]

  7. Deeper learning - Wikipedia

    en.wikipedia.org/wiki/Deeper_Learning

    Deeper learning. In U.S. education, deeper learning is a set of student educational outcomes including acquisition of robust core academic content, higher-order thinking skills, and learning dispositions. Deeper learning is based on the premise that the nature of work, civic, and everyday life is changing and therefore increasingly requires ...

  8. Lifelong learning - Wikipedia

    en.wikipedia.org/wiki/Lifelong_learning

    Lifelong learning. Lifelong learning is the "ongoing, voluntary, and self-motivated " [1] pursuit of learning for either personal or professional reasons. Lifelong learning is important for an individual's competitiveness and employability, but also enhances social inclusion, active citizenship, and personal development. [2]

  9. Cambridge English: Young Learners - Wikipedia

    en.wikipedia.org/wiki/Cambridge_English:_Young...

    Cambridge English: Young Learners, also known as Young Learners English Tests (YLE), is a suite of English language tests specially designed for children in primary and lower-secondary school. The tests are provided by Cambridge English Language Assessment (previously known as University of Cambridge ESOL Examinations).