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Minmax (sometimes Minimax, MM [1] or saddle point [2]) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case ( max imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain.
In a two-player zero sum game defined on a continuous space, the equilibrium point is a saddle point. For a second-order linear autonomous system, a critical point is a saddle point if the characteristic equation has one positive and one negative real eigenvalue.
Method of steepest descent. In mathematics, the method of steepest descent or saddle-point method is an extension of Laplace's method for approximating an integral, where one deforms a contour integral in the complex plane to pass near a stationary point ( saddle point ), in roughly the direction of steepest descent or stationary phase.
Although it would not fit the definition of a competition game, if the game is modified so that the two players win the named amount if they both choose the same number, and otherwise win nothing, then there are 4 Nash equilibria: (0,0), (1,1), (2,2), and (3,3). Nash equilibria in a payoff matrix. There is an easy numerical way to identify Nash ...
In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. The value of a strictly determined game is equal to the value of the equilibrium outcome.
Symmetric game. In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If one can change the identities of the players without changing the payoff to the strategies, then a game is symmetric. Symmetry can come in different varieties.
If D(a, b) < 0 then (a, b) is a saddle point of f. If D(a, b) = 0 then the point (a, b) could be any of a minimum, maximum, or saddle point (that is, the test is inconclusive). Sometimes other equivalent versions of the test are used. In cases 1 and 2, the requirement that f xx f yy − f xy 2 is positive at (x, y) implies that f xx and f yy ...
Chicken (game) The game of chicken, also known as the hawk-dove game or snowdrift game, [1] is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), individuals try to avoid it out of pride, not wanting to look like ...