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  2. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    classdojo.com. ClassDojo[3] is an educational technology company. [4][5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6][7] and messaging that can be translated into more than 35 languages. [8][9] It also enables teachers to note feedback on ...

  3. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  4. Edmodo - Wikipedia

    en.wikipedia.org/wiki/Edmodo

    Users. 87.4 million [1] Current status. Discontinued. Edmodo was an educational technology platform for K–12 schools and teachers. Launched in 2008, it enabled teachers to share content, distribute quizzes and assignments, and manage communication with students, colleagues, and parents. The service was shut down on September 22, 2022.

  5. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. [89]

  7. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning ...

  8. Code For Life - Wikipedia

    en.wikipedia.org/wiki/Code_For_Life

    Code for Life is a British-based not-for-profit platform that provides free educational resources which teach children how to code in the classroom, or at home.. Rapid Router is Code for Life's browser-based shopping delivery game developed for children aged 5–14 that uses the programming languages Blockly and, in later levels, Python to teach the basic concepts of programming.

  9. RateMyProfessors.com - Wikipedia

    en.wikipedia.org/wiki/RateMyProfessors.com

    May 1999; 25 years ago (1999-05) RateMyProfessors.com (RMP) is a review site founded in May 1999 by John Swapceinski, a software engineer from Menlo Park, California, which allows anyone to assign ratings to professors and campuses of American, Canadian, and United Kingdom institutions. [1] The site was originally launched as TeacherRatings.com ...