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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  3. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  4. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. [1]

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  6. Google APIs - Wikipedia

    en.wikipedia.org/wiki/Google_APIs

    Google APIs are application programming interfaces (APIs) developed by Google which allow communication with Google Services and their integration to other services. Examples of these include Search, Gmail, Translate or Google Maps. Third-party apps can use these APIs to take advantage of or extend the functionality of the existing services.

  7. Suurballe's algorithm - Wikipedia

    en.wikipedia.org/wiki/Suurballe's_algorithm

    The main idea of Suurballe's algorithm is to use Dijkstra's algorithm to find one path, to modify the weights of the graph edges, and then to run Dijkstra's algorithm a second time. The output of the algorithm is formed by combining these two paths, discarding edges that are traversed in opposite directions by the paths, and using the remaining ...

  8. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    Johnson's algorithm is a way to find the shortest paths between all pairs of vertices in an edge-weighted directed graph. It allows some of the edge weights to be negative numbers, but no negative-weight cycles may exist. It works by using the Bellman–Ford algorithm to compute a transformation of the input graph that removes all negative ...

  9. Edge disjoint shortest pair algorithm - Wikipedia

    en.wikipedia.org/wiki/Edge_Disjoint_Shortest...

    The algorithm is used for generating the shortest pair of edge disjoint paths between a given pair of vertices. For an undirected graph G (V, E), it is stated as follows: Run the shortest path algorithm for the given pair of vertices. Replace each edge of the shortest path (equivalent to two oppositely directed arcs) by a single arc directed ...