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  2. Cube (video game) - Wikipedia

    en.wikipedia.org/wiki/Cube_(video_game)

    Cube 2: Sauerbraten, released in 2004, is the official successor of Cube. It uses another engine, the Cube 2 Engine. Even if the earliest revisions of Cube 2 Engine were based on the Cube Engine, it became with time very different. There are many differences between the Cube Engine and the Cube 2 Engine, including two major ones.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: Yes 3D

  4. Cube 2: Sauerbraten - Wikipedia

    en.wikipedia.org/wiki/Cube_2:_Sauerbraten

    Mode (s) Single-player, multiplayer. Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD, [3] and Mac OS X using OpenGL and SDL. In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor ...

  5. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  6. AssaultCube - Wikipedia

    en.wikipedia.org/wiki/AssaultCube

    AssaultCube retains an in-game mapping feature from the original Cube game, resulting in a variety of custom maps. The diverse nature of the Cube engine's mapping feature allows for creativity and almost endless possibilities for custom maps. Another aspect of AssaultCube is the ease at which custom maps can be shared. These created maps can be ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    2004. Farbrausch. Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools.

  8. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  9. Red Eclipse - Wikipedia

    en.wikipedia.org/wiki/Red_Eclipse

    Red Eclipse is an open-source first-person shooter that is forked from Cube 2: Sauerbraten. [2] Like the original Cube 2, it features multiplayer gameplay as well as in-game level editing, but with improved graphics and a focus on parkour movement. The game is free and open-source software, released under the zlib license, and developed by an ...

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