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  2. Koobits - Wikipedia

    en.wikipedia.org/wiki/Koobits

    KooBits was founded in 2016 by current CEO Stanley, with Professor Sam Ge Shuzhi and Dr Chen Xiangdong. The trio saw an opportunity in the rapid growth of the ebook industry and decided to focus on creating software for interactive enhanced ebooks. Currently, KooBits is focused on education technology for primary mathematics learning. History

  3. The 25 Best Educational Games for Kids (That They'll ... - AOL

    www.aol.com/lifestyle/25-best-educational-games...

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  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster.

  6. Logical Journey of the Zoombinis - Wikipedia

    en.wikipedia.org/wiki/Logical_Journey_of_the...

    NA: September 2001 (v2.0) Genre (s) Educational, puzzle. Mode (s) Single-player. Logical Journey of the Zoombinis (also known as Zoombinis Logical Journey) is an educational puzzle video game developed and published by Broderbund for the original and The Learning Company for the rerelease. It is the first game in the Zoombinis video game series.

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...

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