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  2. Number One Electronic Switching System - Wikipedia

    en.wikipedia.org/wiki/Number_One_Electronic...

    The Number One Electronic Switching System ( 1ESS) was the first large-scale stored program control (SPC) telephone exchange or electronic switching system in the Bell System. It was manufactured by Western Electric and first placed into service in Succasunna, New Jersey, in May 1965. [1] The switching fabric was composed of a reed relay matrix ...

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  4. Caste system in India - Wikipedia

    en.wikipedia.org/wiki/Caste_system_in_India

    Caste system in India. Mahatma Gandhi visiting Madras (now Chennai) in 1933 on an India-wide tour for Dalit (he used Harijan) causes. His writings, and speeches during such tours, discussed the discriminated-against castes of India. The caste system in India is the paradigmatic ethnographic instance of social classification based on castes.

  5. Executive information system - Wikipedia

    en.wikipedia.org/wiki/Executive_information_system

    Executive information system. An executive information system ( EIS ), also known as an executive support system ( ESS ), [1] is a type of management support system that facilitates and supports senior executive information and decision-making needs. It provides easy access to internal and external information relevant to organizational goals.

  6. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and spawned an ...

  7. Learning classifier system - Wikipedia

    en.wikipedia.org/wiki/Learning_classifier_system

    Learning classifier systems, or LCS, are a paradigm of rule-based machine learning methods that combine a discovery component (e.g. typically a genetic algorithm) with a learning component (performing either supervised learning, reinforcement learning, or unsupervised learning ). [2] Learning classifier systems seek to identify a set of context ...

  8. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    An online school ( virtual school, e-school, or cyber-school) teaches students entirely or primarily online or through the Internet. It has been defined as "education that uses one or more technologies to deliver instruction to students who are separated from the instructor and to support regular and substantive interaction between the students ...

  9. Moodle - Wikipedia

    en.wikipedia.org/wiki/Moodle

    Moodle ( / ˈmuːdəl / MOO-dəl) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. [3] [4] Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors. [5] [6] [7]