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Microsoft Access. Microsoft Access is a database management system (DBMS) from Microsoft that combines the relational Access Database Engine (ACE) with a graphical user interface and software-development tools. It is a member of the Microsoft 365 suite of applications, included in the Professional and higher editions or sold separately.
Active Template Library. The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.
Windows UI Library (WinUI codenamed "Jupiter", and also known as UWP XAML and WinRT XAML) is a user interface API that is part of the Windows Runtime programming model that forms the backbone of Universal Windows Platform apps (formerly known as Metro-style or Immersive) for the Windows 8, Windows 8.1, Windows 10 and Windows Phone 8.1 operating ...
The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms , containers , functions , and iterators .
Microsoft Foundation Class Library. Microsoft Foundation Class Library (MFC) is a C++ object-oriented library for developing desktop applications for Windows . MFC was introduced by Microsoft in 1992 and quickly gained widespread use. While Microsoft has introduced alternative application frameworks since then, MFC remains widely used.
Windows Template Library ( WTL) is a free software, object-oriented C++ template library for Win32 development. WTL was created by Microsoft employee Nenad Stefanovic for internal use and later released as an unsupported add-on to Visual Studio and the Win32 Framework SDK. It was developed primarily as a light-weight alternative to the ...
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Curiously recurring template pattern. The curiously recurring template pattern ( CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification .
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