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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of children's educational websites based in New York City. It hosts over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology, health, arts and music.

  4. Jeopardy! (franchise) - Wikipedia

    en.wikipedia.org/wiki/Jeopardy!_(franchise)

    The Classroom edition featured one cartridge with 5 pre-programmed school-subject-based games; while the Host Your Own edition included four cartridges featuring 20 games used on the show, ranging from Kids Week level to Tournament Of Champions level. Educational Insights also produced additional scoreboards and controller units that could be ...

  5. Chalked Up: South Side students make playoffs at quiz ... - AOL

    www.aol.com/chalked-south-side-students-playoffs...

    On April 27, the group of fast-thinking students competed against 87 other teams at the Hyatt Regency in Chicago to answer questions about science, math, history, literature, mythology, geography ...

  6. 21 (Really Fun) Sleepover Games That Everyone Will ... - AOL

    www.aol.com/news/21-very-best-sleepover-games...

    Sleepovers! They're a classic rite of passage for kids of all ages. Nickelodeon. So we compiled some of best and most popular sleepover games for kids, tweens (preteens), and teens.

  7. Heads up, seven up - Wikipedia

    en.wikipedia.org/wiki/Heads_up,_seven_up

    The game then starts again. Participants who guess later in the seven have an advantage, especially if one or more pickers have been eliminated. To make the game fair, the teacher can alternate the order in which the participants are called each time (such as from the front of the classroom to back, or left to right, or some other pattern).

  8. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    Experiential education can involve various tools like field work, policy and civic activity, and entrepreneurship outside of the classroom along with games, simulations, and role plays. In these activities, students may establish group goals, practice decision-making skills, and develop leadership skills, which can also enhance student ...

  9. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    2. Classroom learning communities that focus on group learning activities in the classroom. 3. Residential learning communities that are formed off-campus that provide out of the classroom learning and discussion opportunities. 4. Student-type learning communities that are created for special groups of students.

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