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  2. Phenomenon-based learning - Wikipedia

    en.wikipedia.org/wiki/Phenomenon-based_learning

    Phenomenon-based learning ( PhBL, PhenoBL or PBL) is a multidisciplinary, constructivist form of learning or pedagogy where students study a topic or concept in a holistic approach instead of in a subject-based approach. PhBL includes both topical learning (also known as topic-based learning or instruction ), where the phenomenon studied is a ...

  3. Gmail - Wikipedia

    en.wikipedia.org/wiki/Gmail

    Gmail is the email service provided by Google. As of 2019, it had 1.5 billion active users worldwide, making it the largest email service in the world. [1] It also provides a webmail interface, accessible through a web browser, and is also accessible through the official mobile application. Google also supports the use of third-party email ...

  4. European Union - Wikipedia

    en.wikipedia.org/wiki/European_Union

    The European Union ( EU) is a supranational political and economic union of 27 member states that are located primarily in Europe. [8] [9] The Union has a total area of 4,233,255 km 2 (1,634,469 sq mi) and an estimated total population of over 448 million. The EU has often been described as a sui generis political entity (without precedent or ...

  5. Academic grading in the United States - Wikipedia

    en.wikipedia.org/wiki/Academic_grading_in_the...

    Papua New Guinea. v. t. e. In the United States, academic grading commonly takes on the form of five, six or seven letter grades. Traditionally, the grades are A+, A, A−, B+, B, B−, C+, C, C−, D+, D, D− and F, with A+ being the highest and F being lowest. In some cases, grades can also be numerical. Numeric-to-letter-grade conversions ...

  6. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, collaboration, content creation, meetings, socialization, playing games and studying.

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning. Classroom teaching. Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." [1] Bonwell & Eison (1991) states that "students participate [in active learning] when they ...

  8. Teaching and learning center - Wikipedia

    en.wikipedia.org/wiki/Teaching_and_learning_center

    Teaching and learning centers are independent academic units within colleges and universities that exist to provide support services for faculty, to help teaching faculty to improve their teaching and professional development. Teaching centers also routinely provide professional development for graduate students as they prepare for future ...

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...