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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  3. Polynomial root-finding algorithms - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding...

    For finding all the roots, arguably the most reliable method is the Francis QR algorithm computing the eigenvalues of the Companion matrix corresponding to the polynomial, implemented as the standard method [1] in MATLAB. The oldest method of finding all roots is to start by finding a single root. When a root r has been found, it can be removed ...

  4. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Here the function is and therefore the three real roots are 2, -1 and -4. In algebra, a cubic equation in one variable is an equation of the form in which a is not zero. The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation. If all of the coefficients a, b, c, and d of the cubic ...

  5. Clique problem - Wikipedia

    en.wikipedia.org/wiki/Clique_problem

    Clique problem. The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C (7,4) = 35 4-vertex subgraphs for completeness. In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other ...

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...

  7. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    Halley's method. In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name. The algorithm is second in the class of Householder's methods, after Newton's ...

  8. Aberth method - Wikipedia

    en.wikipedia.org/wiki/Aberth_method

    The Aberth method, or Aberth–Ehrlich method or Ehrlich–Aberth method, named after Oliver Aberth [ 1] and Louis W. Ehrlich, [ 2] is a root-finding algorithm developed in 1967 for simultaneous approximation of all the roots of a univariate polynomial . This method converges cubically, an improvement over the Durand–Kerner method, another ...

  9. Muller's method - Wikipedia

    en.wikipedia.org/wiki/Muller's_method

    Muller's method is a recursive method which generates an approximation of the root ξ of f at each iteration. Starting with the three initial values x 0, x −1 and x −2, the first iteration calculates the first approximation x 1, the second iteration calculates the second approximation x 2, the third iteration calculates the third approximation x 3, etc.