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https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...
Math Blaster! Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded ...
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1][2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently ...
The Multicultural Math Classroom: Bringing in the World (Heinemann, 1996) [12] Math Games and Activities from Around the World (Chicago Review Press, 1998) [ 13 ] Number Sense and Nonsense: Building Math Creativity and Confidence Through Number Play (Chicago Review Press, 2001) [ 14 ]
Everyday Mathematics. Everyday Mathematics is a pre-K and elementary school mathematics curriculum, developed by the University of Chicago School Mathematics Project (not to be confused with the University of Chicago School of Mathematics). The program, now published by McGraw-Hill Education, has sparked debate.
April 21, 1996. Early Learning House[1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...
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