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  2. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    2002. The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. Education companies race to the AI market - AOL

    www.aol.com/education-companies-race-ai-market...

    Brainly, a social learning platform, released a beta version of an AI helper named “Ginny” to its site on April 6. The chatbot is intended to “simplify” or “expand” the answers it ...

  6. Scooby-Doo! Mystery Adventures - Wikipedia

    en.wikipedia.org/wiki/Scooby-Doo!_Mystery_Adventures

    Macintosh, Microsoft Windows. Release. NA: October 14, 2000 - October 19, 2001. Genre (s) Adventure. Mode (s) Single-player. Scooby-Doo! Mystery Adventures is a 3-disc compilation box set of educational computer games based on the Scooby-Doo franchise, and developed by The Learning Company .

  7. Students fell behind during the pandemic. How 1 educator is ...

    www.aol.com/news/students-fell-behind-during...

    How 1 educator is closing the learning gap. Stephanie Thurrott. May 13, 2024 at 2:24 PM. In 2020, as classrooms across the country shifted to remote and hybrid learning, millions of students ...

  8. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...

  9. The Oregon Trail (series) - Wikipedia

    en.wikipedia.org/wiki/The_Oregon_Trail_(series)

    The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century ...

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